About this app
About Berryburst
To all of those I met at the handful of conferences I attended before Covid-19 sent everything to digital, and all of those I met over email or Zoom since, it was a pleasure to meet you. I hope we get the chance to meet again when all of this is over, and you can reach me at any of my contact details listed at the bottom if you want to catch up in the meantime.
I’m still not 100% sure what I’ll be doing next, but I suspect it will still be in the gambling industry. This has been my life for more than a decade, and it’s an industry I continue to love and appreciate. No matter if I continue to write about it or throw myself back into an operations setting, it will always be apart of who I am. If you still want to be in touch, you can connect with me on LinkedIn, or you can follow me on Twitter if you to know whatever tangent I’ve gone off on next.
The post The Beat Goes On appeared first on CalvinAyre.com.
About Berryburst
It lets a single title behave like several different bonus games
That combinatorial structure is the real product idea. It lets a single title behave like several different bonus games depending on which crystals land. An optional setting layers on top: GO Ultra doubles every Free Spins award from seven to fourteen spins.
One notable omission for an experienced audience is the lack of a bonus buy, meaning the combined feature modes must be earned through the crystal collection system rather than purchased. That decision keeps the anticipation tied to the meters filling; it also lengthens the runway to the slot’s most rewarding states.
How to play Berryburst
While thousands of new casino games reach the market every year – with research suggesting the number of releases is growing by around 10% each quarter – volume does not necessarily equate to variety. Developing something genuinely different means taking a risk, while the industry’s familiar practice of reskinning existing games, or adapting mechanics and concepts that have already proved successful, offers a much safer commercial proposition.
For James Curwen, chief executive at Yggdrasil, the tension between the industry’s need for fresh content and the commercial realities of producing it goes to the heart of the challenge.
“The industry has a content problem,” he says. “There are thousands of games being released and too many of them are variations of something that already exists.